Abstract

The objective of the article is to present a category-based analysis of game music cover videos produced and consumed by fans on YouTube. To deal with data produced in ethnographic field research, we have created four categories of artistic performance that attempt to synthesize the production of game music shared by the interlocutors. In this article, we will explain these categories and demonstrate their functioning as an analysis tool while exploring some issues related to social and musical performance. These categories have shown that game music functions as a catalyst through which other cultural practices flow, bringing with them their potential for sociability, conflict, and prejudice.

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