Abstract
Triangulation of complex three-dimensional objects is a time-consuming process, and the boundary surfaces of the object have to be checked very carefully to ensure no crror is made. With the increased use of computer graphics in the generation of complicated object shapes, such as aircraft, space vessels, machine parts, physical models, etc., visual inspection alone is not good enough to affirm the validity of the object, and a thorough verification of the output from a CAD system is necessary to ensure that the object is well defined and complies with the input requirements of the mesh generator.
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