Abstract

In the complex and changing situation on the soccer field, players must always be aware of their teammates, opponents, and the position of the ball during the game, constantly updating and analyzing the strategic information of the opponent in order to make appropriate tactical decisions. This ability to track multiple objects at the same time is also a prerequisite for high-level soccer players to be able to react quickly and appropriately during the game. Therefore, it is essential to examine the attentional ability of soccer players in dynamic scenarios. This study compares soccer players’ performance in 2D planar and 3D virtual reality dynamic tracking tasks in two dimensions. They are correct tracking rate and tracking speed. This paper examines the tracking performance and spatial attention allocation characteristics of soccer players in different dynamic tracking tasks and the differences with the average college students by manipulating different types of 2D dynamic tracking tasks and incorporating a point detection paradigm. It was found that there were no differences in correct tracking and detection stimulus awareness between soccer players and college students in different 2D dynamic tracking tasks, showing consistency across populations. In terms of correct tracking rates, both soccer players and university students showed the highest correct tracking rates in the location MIT task, followed by the MOT task, and the worst in the identity MIT task. This indicates that the good dynamic attention ability of soccer players was not reflected in the above 2D dynamic tracking process. However, soccer players and college students showed consistent characteristics across populations in different dynamic tracking tasks. The results of detection stimulus awareness showed that soccer players and college students had the same trend of attention allocation between dynamic tracking tasks, i.e., more attention to the blank area of the screen and the target object and less attention to the distractor. This suggests that there was a distractor suppression effect between different dynamic tracking tasks.

Highlights

  • The ever-changing living environment requires people to pay constant attention to the changing information in the visual field

  • Experiment 1 examined the tracking performance and attention allocation characteristics of soccer players in different dynamic tracking tasks by manipulating different types of traditional 2D dynamic tracking tasks in conjunction with a point detection paradigm and how they differed from the average college student

  • It was found that there was no significant difference between soccer players and university students in terms of both the correct tracking rate and detection stimulus perception rate in the dynamic visual tracking task

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Summary

Introduction

The ever-changing living environment requires people to pay constant attention to the changing information in the visual field. Immersion refers to the extent to which virtual reality technology is able to present participants with a broad, vivid visual scene [7] It can be influenced by the size of the field of view, display size, stereo vision, the number of sensory systems simulated by the virtual system, the realism of the displayed stimuli, and other factors. This study mainly used the dynamic tracking paradigm and combined it with virtual reality technology to place the dynamic tracking task in a 3D space to make the task more consistent with the motion scenario, in order to provide experimental evidence and reference for the dynamic attentional processing characteristics of soccer players. The tracking performance of soccer players was further considered an indicator of athletes’ dynamic visual attention ability, with a view to supporting test selection and training of athletes

Related Work
Soccer Player Dynamic Tracking in 3D Virtual Reality
Functional Testing
Findings
Conclusion
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