Abstract

The aim of this study was to analyse different success models and split time on cut-off point values on physical demands to keep category in semi-professional football players. An ad hoc observational controlled study was carried out with a total of ten (840 match data) outfield main players (25.2 ± 6.3 years, 1.79 ± 0.75 m, 74.9 ± 5.8 kg and 16.5 ± 6 years of football experience) and monitored using 15 Hz GPS devices. During 14 official matches from the Spanish division B in the 2016/2017 season, match data were coded considering the situational variable (score) and classified by match results (winning, losing or drawing). The results show significant differences between high-intensity attributes criteria that considered split time in velocity zones of 0–15 min (p = 0.043, ηp2 = 0.065, medium), 30–45 min (p = 0.010, ηp2 = 0.094, medium) and 60–75 min (p = 0.015, ηp2 = 0.086, medium), as well as sprint 60–75 min (p = 0.042, ηp2 = 0.066, medium) and 75–90 min (p = 0.002, ηp2 = 0.129, medium). Decision tree induction was applied to reduce the disparity range of data according to six 15-min intervals and to determine the cut-off point values for every parameter combination. It was possible to establish multivariate models for the main high-intensity actions criteria, allowing the establishment of all rules with their attributes and enabling the detection and visualisation of relationships and the pattern sets of variables for determining success.

Highlights

  • Football is characterised by brief linear and non-linear efforts of high intensity alternated with non-established periods of recovery [1], where performance depends on different technical, tactical, biomechanical, psychological and physiological characteristics [2]

  • Knowing that the attribution of success and failure is difficult to define and depends on the subject’s perspective [37], and in accordance with the approaches used in previous research [38], we propose the segmentation of the level of success, measured with the membership function if fuzzy set of success, with three labels: Success (S), Defeat (D) and a third intermediate one

  • The physical demands assessed were accurately coded across three linguistic labels, establishing the cut-off-point values of six zones of velocity, acceleration, deceleration and sprint numbers according to six 15-min intervals

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Summary

Introduction

Football is characterised by brief linear and non-linear efforts of high intensity alternated with non-established periods (short or long) of recovery [1], where performance depends on different technical, tactical, biomechanical, psychological and physiological characteristics [2]. A football player covers a total distance of 9–14 km [3]. This distance is mostly covered at a low intensity (

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