Abstract
Over 20 years have passed since a free-viewpoint video technology has been proposed with which a user's viewpoint can be freely set up in a reconstructed three-dimensional space of a target scene photographed by multi-view cameras. This technology allows us to capture and reproduce the real world as recorded. Once we capture the world in a digital form, we can modify it as augmented reality (i.e., placing virtual objects in the digitized real world). Unlike this concept, the augmented world allows us to see through real objects by synthesizing the backgrounds that cannot be observed in our raw perspective directly. The key idea is to generate the background image using multi-view cameras, observing the backgrounds at different positions and seamlessly overlaying the recovered image in our digitized perspective. In this paper, we review such desired view-generation techniques from the perspective of free-view point image generation and discuss challenges and open problems through a case study of our implementations.
Highlights
Once the real world is visually digitized via multi-view observations, the digitized world can be transferred, modified, and played on a computer from any viewpoint and time point [1, 2]
While free-viewpoint image generation changes the viewpoint in a recorded virtual scene, in augmented visualization, the digitized scene is registered to the real world in accordance with our viewpoint to the presently modified vision
After giving a brief summary of [4] to describe the basics of diminished reality (DR) (Section IV), we introduce case studies in an attempt to give readers ideas regarding how to use such resources for DR and how DR changes the way of seeing the world (Section V)
Summary
Once the real world is visually digitized via multi-view observations, the digitized world can be transferred, modified, and played on a computer from any viewpoint and time point [1, 2] Such a basic idea is called free-viewpoint image generation, and it has been over two decades since it was proposed. In Virtualized Reality [1, 8], Kanade et al demonstrated that 3D shape reconstruction techniques can be applied for dynamic scenes in time-space for generating free-viewpoint videos This technology has been studied as a new type of image presentation technology and has been used in practical situations such as sports.
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