Abstract

Modern society is increasingly permeated by realities parallel to the real one. The so-called virtual reality is now part of both current habits and many activities carried out during the day. Virtual reality (VR) is, in turn, related to the concept of augmented reality (AR). It represents a technology still in solid expansion but which was created and imagined several decades ago. This paper presents an overview of augmented reality, starting from its conception, passing through its main applications, and providing essential information. Part of the article will be devoted to hardware and software components used in AR systems. The last part of the paper highlights the limitations related to the design of these systems, the shortcomings in this area, and the possible future fields of application of this extraordinary technological innovation.

Highlights

  • The term augmented reality (AR) was coined in 1992 by Boeing researcher Thomas Preston Caudell, who developed an AR application for industrial use to view some assembly diagrams

  • There are several definitions of AR [1], the most shared is that provided by Paul Milgram (Department of Industrial Engineering, University of Toronto) and Fumio Kishino (Department of Electronics, Information Systems, and Energy Engineering, Osaka University)

  • They theorize the existence of different types of reality that create a continuum, which, starting from the real world, lead to a completely virtual world [2]

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Summary

Introduction

The term augmented reality (AR) was coined in 1992 by Boeing researcher Thomas Preston Caudell, who developed an AR application for industrial use to view some assembly diagrams. There are several definitions of AR [1], the most shared is that provided by Paul Milgram (Department of Industrial Engineering, University of Toronto) and Fumio Kishino (Department of Electronics, Information Systems, and Energy Engineering, Osaka University) They theorize the existence of different types of reality that create a continuum, which, starting from the real world, lead to a completely virtual world [2]. This work presents an overview of the main applications of AR, paying particular attention to its application to the industry of tomorrow This technology can provide significant support in various fields of industry [4,5]; it is possible to think, for instance, of predictive maintenance in the automotive sector or the development of AR applications in the world of video games.

A Brief History of AR
Other Applications
Design Limits
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