Abstract

In this paper we propose a new methodology for determining approximate Nash equilibria of non-cooperative bimatrix games and, based on that, we provide an efficient algorithm that computes 0.3393-approximate equilibria, the best approximation till now. The methodology is based on the formulation of an appropriate function of pairs of mixed strategies reflecting the maximum deviation of the players’ payoffs from the best payoff each player could achieve given the strategy chosen by the other. We then seek to minimize such a function using descent procedures. As it is unlikely to be able to find global minima in polynomial time, given the recently proven intractability of the problem, we concentrate on the computation of stationary points and prove that they can be approximated arbitrarily close in polynomial time and that they have the above mentioned approximation property. Our result provides the best ε till now for polynomially computable ε-approximate Nash equilibria of bimatrix games. Furthermore, our methodology for computing approximate Nash equilibria has not been used by others.KeywordsNash EquilibriumPolynomial TimeStationary PointDescent DirectionFeasible DirectionThese keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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