Abstract

Planet-scale Augmented Reality (AR) and photorealistic Virtual Reality (VR) are two examples of applications that require the delivery of a rich, wide, and animated 3D scene. We extend this concept to infinitely-scalable and animated 3D scenes and we propose key concepts to launch an open initiative for the delivery of these 3D scenes. We draw on the lessons learned from large-scale implementation of video streaming to design a pull-based mechanism with segmented representations of objects and periodic map updates.

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