Abstract
Discounted repeated games are currently being used to model the conflicts that arise between the nodes in a wireless network, such as distributed resource allocation, interference management or defending the network against attacks. In current literature, it is frequent that authors devise a specific strategy that performs well only for their concrete problem, thus, it would be desirable to have a generic algorithm that allows learning strategies for such games. However, current learning algorithms focus on average payoff repeated games, and we show analytically that there are important differences that prevent us from using such algorithms for discounted repeated games. In this work, we aim to fill this gap and we propose LEWIS, a lightweight, online learning algorithm specifically designed for these games, that deals with imperfect and incomplete information and is able to return a good payoff. We test LEWIS on two settings based on current literature problems to show that it has a good performance, hence, being a promising method to learn how to play a discounted repeated game in wireless networks.
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More From: Engineering Applications of Artificial Intelligence
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