Abstract

The interrelated fields of computational creativity and design computing, sometimes also referred to as design science, have been gaining momentum over the past two or three decades. Many frequent international conference series, as well as more sporadic stand-alone academic events, have emerged to prove this. As maturing fields, it is time to take stock of what has come before and try to come up with a cohesive description of the theoretical foundations and practical advances that have been made. This paper presents such a description in the hope that it helps to communicate what the fields are about to people that are not directly involved in them, hopefully drawing some of them in.

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