Abstract

ABSTRACT British writer and game designer Alexis Kennedy (b. 1972) founded and was creative director at Failbetter Games, where he developed the browser-based narrative game Fallen London as well as Sunless Sea, an elegant, story-rich adventure game based around quests, 350,000+ words of narrative and hand drawn art. Kennedy saw Failbetter Games develop into a critically and commercially successful game studio with an international reputation for writing and narrative before leaving in 2016 and going on to form Weather Factory, a new indie studio, with co-founder Lottie Bevan in 2017. This interview explores his interest in and passion for writing, stories and storytelling and covers a range of topics and issues, including writing and video games, interactive stories, emergent narrative, story and backstory in text-centric story-driven games, and narrative experimentation in video game writing.

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