Abstract

ABSTRACTThis paper introduces a web-based, interactive point pattern analysis “game” that allows users to generate quickly and repeatedly a point pattern on screen and immediately learn whether the pattern is statistically different from random. It uses two point pattern analysis methods: quadrat analysis (QA) and nearest neighbor analysis (NNA). Studies have shown that gaming approaches, digital tools, and interactive instruction for teaching spatial thinking complement and enhance students’ geospatial skills. This game challenges students to achieve randomness, demonstrates the differences between QA and NNA, and easily permits in-class use by running in any web browser.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.