Abstract

The present study, which is conducted based on interactive application of the role play method, which is one of the game-based learning techniques, to distance education undergraduate students, aims to the tourism students to simulate a learning situation with the role play method. The case study is selected as the methodology in the study, and the role-play application is conducted in three stages as a design-based research approach: preparation, implementation, evaluation and reflection. The study findings provide a framework for assessing how learning technologies can support role-based learning activities in distance education based on the needs of both the students and educators. Furthermore, the study findings indicate that both simultaneous and asynchronous online platforms are effective tools that improved communications skills of the students as well as their collaboration and interaction levels.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call