Abstract

Social force model is one of the well-known approaches that can successfully simulate pedestrians’ movements realistically. However, it is not suitable to simulate high-density crowd movement realistically due to the model having only three basic crowd characteristics which are goal, attraction, and repulsion. Therefore, it does not satisfy the high-density crowd condition which is complex yet unique, due to its capacity, density, and various demographic backgrounds of the agents. Thus, this research proposes a model that improves the social force model by introducing four new characteristics which are gender, walking speed, intention outlook, and grouping to make simulations more realistic. Besides, the high-density crowd introduces irregular behaviours in the crowd flow, which is stopping motion within the crowd. To handle these scenarios, another model has been proposed that controls each agent with two different states: walking and stopping. Furthermore, the stopping behaviour was categorized into a slow stop and sudden stop. Both of these proposed models were integrated to form a high-density crowd simulation framework. The framework has been validated by using the comparison method and fundamental diagram method. Based on the simulation of 45,000 agents, it shows that the proposed framework has a more accurate average walking speed (0.36 m/s) compared to the conventional social force model (0.61 m/s). Both of these results are compared to the real-world data which is 0.3267 m/s. The findings of this research will contribute to the simulation activities of pedestrians in a highly dense population.

Highlights

  • Animating motion for high-density crowds is a hard task to be completed

  • The primary goal of this research is to design a highdensity crowd simulation framework that increases the realism of high-density crowd simulation, while people move in groups or individuals such as Tawaf

  • In the final evaluation experiments, both models Zahmah social force model (ZSFM) and motion stopper model (MSM) are combined to complete the high-density population crowd framework. This high-density crowd simulation will have all the new forces introduced in the ZSFM and both stopping motion of the MSM

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Summary

Introduction

Most researchers used one of the main three popular approaches to simulate the high-density crowds including cellular automata model, rule-based model, and social forces model. The rule-based model is comparatively fast showing different behaviours in simulating high-density crowds [49]. This model does not contain collision detection [1]. The social force model can simulate a crowd successfully for small or medium-size groups such as metro station [8, 24].

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