Abstract

CyGaMEs is a formalism for instructional game design that aligns an instructional game with targeted content. The CyGaMEs method derives from instructional design, cognitive science analogical reasoning, learning science, and game design theory. The author summarizes the theoretical foundations, introduces the method, describes the CyGaMEs assessment tools, and summarizes research that demonstrates how game-based technologies can be used to authentically assess knowledge growth as it occurs during game-based learning. The author argues that theoretically and empirically sound instructional design methods like CyGaMEs enhance the effectiveness of game-based learning and assessment.

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