Abstract

The so-called Archimedean iterative algorithm for calculating π uses a method involving the two equations(1)and(2)(Note that (1) is the harmonic mean.) Imagine two regular polygons each with the same number of sides, circumscribed and inscribed to a circle of diameter one. The larger one has perimeter a0, the smaller has perimeter b0. (Archimedes used hexagons with and b0 = 3, but regular polygons of any number of sides can begin the iterations.) Since the perimeter of the circle is π we have b0 < π < a0. Now consider regular polygons with twice the number of sides that circumscribe and inscribe the circle and call their perimeters a1 and b1 respectively. These can be calculated, from (2) and (3). (See [1] for a derivation or many explanations on the web.) Continuing in this way we generate the perimeters of inscribed and circumscribed regular polygons, and in each case the number of sides is twice the sides of the previous polygon.

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