Abstract

Consumer virtual reality systems are now becoming widely available. We report on a study on presence and embodiment within virtual reality that was conducted 'in the wild', in that data was collected from devices owned by consumers in uncontrolled settings, not in a traditional laboratory setting. Users of Samsung Gear VR and Google Cardboard devices were invited by web pages and email invitation to download and run an app that presented a scenario where the participant would sit in a bar watching a singer. Each participant saw one of eight variations of the scenario: with or without a self-avatar; singer inviting the participant to tap along or not; singer looking at the participant or not. Despite the uncontrolled situation of the experiment, results from an in-app questionnaire showed tentative evidence that a self-avatar had a positive effect on self-report of presence and embodiment, and that the singer inviting the participant to tap along had a negative effect on self-report of embodiment. We discuss the limitations of the study and the platforms, and the potential for future open virtual reality experiments.

Highlights

  • We report on a study on presence and embodiment wCAiobthnsistnruavmcirett—ur avlirrteuaallitryeathliatyt wsyasstecmonsdaurcetendow‘inbtehceowmiilndg’, iwnidthealyt daavatailawbales. cWolleecrteepdorfrtoomn daesvtiucedsy oown nperdesbeyncceonasnudmeemrsbiondiumnecnotntwroitlhleind svCeirotttnuinsaugl msre,eanrloitvtyirntthuaaatlrwaredaaistliiotcynoanslydlsuatcbetomerdast‘oianrryethsneeotwtwinildgb’.e,UcinosmethrisantgodfwaSitdaaemwlysausanvcgaoiGllaleebcaletre.VdRWfroeamnrdedpGeovoritocgeolsne oaCwasnrtdeubdoybayordncodpnersevuiscmeensecrweseianrenudinevcmiotenbdtorobdlyilmewdeensbtetpwtianitghgeisns, anvinordtuieanml araetiarlalintdyvitiitohanatiatolwnlatobsodcroawntodnrulyocastededtati‘nnindg.trhuUenswaeinrldsa’,opifpnSthaamtspduranetgsaeGwnaetesadrcaVolRslecceatneaddriGforoowmohgedlereevCitcaheredspboaowratnricdeipddaebnvyticcweoosnuswlduemsreiet risnvianitebudanrcbwoynawtrceohbllienpdgasageeststininaggnesdr

  • Later a version was made available for Google Cardboard

  • In this paper we have presented an in the wild experiment on virtual reality

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Summary

Introduction

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