Abstract

In order to effectively deal with collisions in various encounter situations in open water environments, a ship collision avoidance model was established, and multiple constraints were introduced into the velocity obstacle method, a method to determine the ship domain by calculating the safe distance of approach was proposed. At the same time, the ship collision avoidance model based on the ship domain is analyzed, and the relative velocity set of the collision cone is obtained by solving the common tangent line within the ellipse. The timing of starting collision avoidance is determined by calculating the ship collision risk, and a method for ending collision avoidance is proposed. Finally, by comparing the simulation experiments of the improved algorithm with those of the traditional algorithm and the actual ship experiment results of manual ship maneuvering, it is shown that the method can effectively avoid collisions based on safe encounter distances that comply with navigation experience in different encounter situations. At the same time, it has better performance in collision avoidance behavior. It has certain feasibility and practical applicability.

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