Abstract
In this study, a unique generative adversarial network (GAN) architectural variation was suggested, which engages in adversarial game serve by preserving an appropriate distance in the latent dimension of the network. This method overcomes the mode collapse problem with a small dataset. Extensive experiments are conducted using the segmented medical leaf dataset with various classes and the generator network is able to produce all the artificial image classes. This is accomplished by combining a unique training technique with a reasonably simple model design.
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