Abstract

Sparse bundle adjustment is widely applied in computer vision and photogrammetry. However, existing implementation is based on the model of <i>n</i> 3D points projecting onto <i>m</i> different camera imaging planes at <i>m</i> positions, which can't be applied to commonly monocular, binocular or trinocular imaging systems. A novel design and implementation of bundle adjustment algorithm is proposed in this paper, which is based on <i>n</i> 3D points projecting onto the same camera imaging plane at <i>m</i> positions .To improve the performance of the algorithm, a novel sparse block matrix partition method is proposed. Experiments show that the improved bundle adjustment is effective, robust and has a better tolerance to pixel coordinates error.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call