Abstract

Abstract The popularity and commercial success of videogames in the current era has given rise to a new type of competition: electronic sports (or esports). Researchers have proposed that esports players would benefit greatly from the applied sport psychology work typically conducted with traditional athletes and more specifically from evidence-based interventions. Imagery interventions have proven beneficial for the traditional athlete at managing anxiety in competitive settings, and in fact League of Legends players have noted the importance of mental skills, including imagery, to achieving optimal performance. The aim of the current paper is to provide practitioners with an imagery intervention specifically designed for managing anxiety in League of Legends players. Three 30-min workshops are described wherein the practitioner follows the three phases of Psychological Skills Training; education, acquisition and practice.

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