Abstract

As computer science and complex network theory develop, non-cooperative games and their formation and application on complex networks have been important research topics. In the inter-firm innovation network, it is a typical game behavior for firms to invest in their alliance partners. Accounting for the possibility that firms can be resource constrained, this paper analyzes a coordination game using the Nash bargaining solution as allocation rules between firms in an inter-firm innovation network. We build an extended inter-firm n-player game based on nonidealized conditions, describe four investment strategies and simulate the strategies on an inter-firm innovation network in order to compare their performance. By analyzing the results of our experiments, we find that our proposed greedy strategy is the best-performing in most situations. We hope this study provides a theoretical insight into how firms make investment decisions.

Highlights

  • Game theory plays a significant role in economics with many economic phenomena having been modelled as games [1,2,3,4]

  • After the establishment of the Nash equilibrium concept, researchers have provided many methods for calculating the Nash equilibria in games; a non-linear optimization model was proposed to compute Nash equilibria in finite games, and the algorithm based on the quasiNewton technique was coded in MATLAB by using sequential quadratic programming [8]

  • We propose four investment strategies when firms face a shortage of resources and through simulation of a real alliance network we assess the outcomes of the four strategies by analyzing total investment, total payoff, the average return ratio, the degree of the average return ratio and assess their overall advantages and disadvantages

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Summary

Introduction

Game theory plays a significant role in economics with many economic phenomena having been modelled as games [1,2,3,4]. The Nash equilibrium concept is named after John Nash who provided the first existence proof in finite games by using Brouwer’s fixed point theorem. After the establishment of the Nash equilibrium concept, researchers have provided many methods for calculating the Nash equilibria in games; a non-linear optimization model was proposed to compute Nash equilibria in finite games, and the algorithm based on the quasiNewton technique was coded in MATLAB by using sequential quadratic programming [8]. A method for computing the Nash equilibrium within a class of generalized Nash equilibrium

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