Abstract

Live streaming is a unique form of media that creates a direct line of interaction between streamers and viewers. While previous research has explored the social motivations of those who stream and watch streams in the gaming community, there is a lack of research that investigates intimate self-disclosure in this context, such as discussing sensitive topics like mental health on platforms such as Twitch.tv. This study aims to explore discussions about mental health in gaming live streams to better understand how people perceive discussions of mental health in this new media context. The context of live streaming is particularly interesting as it facilitates social interactions that are masspersonal in nature: the streamer broadcasts to a larger, mostly unknown audience, but can also interact in a personal way with viewers. In this study, we interviewed Twitch viewers about the streamers they view, how and to what extent they discuss mental health on their channels in relation to gaming, how other viewers reacted to these discussions, and what they think about live streams, gaming-focused or otherwise, as a medium for mental health discussions. Through these interviews, our team was able to establish a baseline of user perception of mental health in gaming communities on Twitch that extends our understanding of how social media and live streaming can be used for mental health conversations. Our first research question unraveled that mental health discussions happen in a variety of ways on Twitch, including during gaming streams, Just Chatting talks, and through the stream chat. Our second research question showed that streamers handle mental health conversations on their channels in a variety of ways. These depend on how they have built their channel, which subsequently impacts how viewers perceive mental health. Lastly, we learned that viewers’ reactions to mental health discussions depend on their motivations for watching the stream such as learning about the game, being entertained, and more. We found that more discussions about mental health on Twitch led to some viewers being more cautious when talking about mental health to show understanding.

Highlights

  • In the entertainment industry, live streaming video games has become increasingly popular and lucrative (Nascimento et al, 2014), attracting people of all types in the gaming community (Kaytoue et al, 2012)

  • While many studies have discussed gaming disorder and addiction to gaming (Kuss and Griffiths, 2012; Jones et al, 2014; Aarseth et al, 2017), our goal is to look at how the communities surrounding gaming and the Twitch.tv platform itself can either support or inhibit viewers’ discussions around mental health

  • This study will examine the following research questions: (1) How do mental health discussions occur in game streams? (2) How do streamers facilitate discussions about mental health in their community? and (3) What is the viewer reaction to mental health discussions in the gaming community? Through analyzing viewers’ perceptions of mental health discussions that they have witnessed on gaming live streams, this study provides an understanding for future studies surrounding gaming communities on Twitch

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Summary

Introduction

Live streaming video games has become increasingly popular and lucrative (Nascimento et al, 2014), attracting people of all types in the gaming community (Kaytoue et al, 2012). Previous research has found that people enjoy watching video game live streams more if they believe they will benefit from the stream in some capacity, whether this is by being entertained (Hilvert-Bruce et al, 2018), releasing tension (Sjöblom and Hamari, 2017), acquiring information (Sjöblom and Hamari, 2017), or gaining a sense of community (Chen and Lin, 2018) It is, the sense of community formed through chat on and outside of Twitch.tv that primarily keeps viewers coming back to their favorite streams (Sjöblom and Hamari, 2017). Because microcelebrities have a powerful influence over their followers, those who disclose their mental health tend to have a large influence in reducing mental health stigma as well (Hoffner, 2019)

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