Abstract

Segregation is widespread in all realms of human society. Several influential studies have argued that intolerance is not a prerequisite for a segregated society, and that segregation can arise even when people generally prefer diversity. We investigated this paradox experimentally, by letting groups of high-school students play four different real-time interactive games. Incentives for neighbor similarity produced segregation, but incentives for neighbor dissimilarity and neighborhood diversity prevented it. The participants continued to move while their game scores were below optimal, but their individual moves did not consistently take them to the best alternative position. These small differences between human and simulated agents produced different segregation patterns than previously predicted, thus challenging conclusions about segregation arising from these models.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.