Abstract

At present, people pay more and more attention to the educational value of digital games. Digital games attract children's attention by creating a game-based virtual learning environment (VGVLE) to promote children's learning in games. Young children's learning is based on direct experience, in play and in everyday life. Games for children are not only a way of entertainment, but also a way of learning. Letting children learn for a long time will only increase the burden of children's learning so that children learn weariness. Despite the growing interest in digital games, there is little empirical evidence of the effectiveness of this relatively new medium in language education. Therefore, this study is to learn by learning games to prove the validity of the research on how to use the games to improve children's English learning teaching, further reveal the game learning on young children's vocabulary learning and learning effect of literacy through comparing the traditional classroom teaching, exploring the value of the game learning in early childhood education. To this end, we invited 36 children from a public kindergarten in a city to participate in this study. One group of children used game learning to teach, while the other used traditional teaching methods. The results show that using games to learn can significantly enhance the efficiency and quality of children's learning and improve children's interest in learning.

Full Text
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