Abstract

This chapter describes the development of an interactive video simulation, the Classroom Management Simulation, that teaches eight basic principles of classroom management to pre-service teachers. It focuses on the time-consuming planning of the simulation, based on instructional design theory and empirical research. The chapter also describes how HyperCard was used to program the simulation, which utilizes a commercially available videodisc, in order to provide prospective interactive video courseware developers with a complete development model. The chapter briefly reports on results of field testing the Classroom Management Simulation. The original videodisc simulation, Classroom Discipline: A Simulation Approach, is a level two interactive video program for a now defunct Sony videodisc player and was rewritten by the author with HyperCard to be a level three application.

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