Abstract
We investigate mobile phone pointing in Spatial Augmented Reality (SAR), where digital content is mapped onto the surfaces of a real physical environment. Three pointing techniques are compared: raycast, viewport, and direct. A first experiment examines these techniques in a realistic five-projector SAR environment with representative targets distributed across different surfaces. Participants were permitted free movement, so variations in target occlusion and target view angle occurred naturally. A second experiment validates and further generalizes findings by strictly controlling target occlusion and view angle in a simulated SAR pointing task using an AR HMD. Overall, results show raycast is fastest for non-occluded targets, direct is most accurate, and fastest for occluded targets in close proximity, and viewport falls in between. Using the experiment data, we formulate and evaluate a new Fitts’ model combining two spatial configurations in a SAR pointing task to capture key characteristics, initial target occlusion, target view angle, and user movement. Analysis shows it is a better predictor than previous models.
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