Abstract

Path planning is a key task in mobile robots, and the application of Deep Q Network (DQN) algorithm for mobile robot path planning has become a hotspot and challenge in current research. In order to solve the obstacle avoidance limitations faced by the DQN algorithm in indoor robot path planning, this paper proposes a solution based on an improved DQN algorithm. In view of the low learning efficiency of the DQN algorithm, the Duel DQN structure is introduced to enhance the performance and combined with a Prioritized Experience Replay (PER) mechanism to ensure the stability of the robot during the learning process. In addition, the idea of Munchausen Deep Q Network (M-DQN) is incorporated to guide the robot to learn the optimal policy more effectively. Based on the above improvements, the PER-D2MQN algorithm is proposed in this paper. In order to validate the effectiveness of the proposed algorithm, we conducted multidimensional simulation comparison experiments of the PER-D2MQN algorithm with DQN, Duel DQN, and the existing methodology PMR-DQN in the Gazebo simulation environment and examined the cumulative and average rewards for reaching the goal point, the number of convergent execution steps, and the time consumed by the robot in reaching the goal point. The simulation results show that the PER-D2MQN algorithm obtains the highest reward in both static and complex environments, exhibits the best convergence, and finds the goal point with the lowest average number of steps and the shortest elapsed time.

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