Abstract
We present an endogenous-timing conflict game of incomplete information under strategic complementarity. The model predicts multiple equilibria, in which the outcome follows either a simultaneous move game (Baliga and Sjostrom, 2004) or a sequential game, which improves social welfare. We study the three families of games in the laboratory using gender-balanced sessions. Our results suggest that: (i) social welfare is higher in the endogenous-timing and sequential games compared to the simultaneous game; (ii) men and women make similar decisions in the simultaneous and sequential-move games; and (iii) in the endogenous-timing game women are less willing to commit to the risky action.
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