Abstract

This empirical study has two goals. First, to investigate the impact of a design heuristic on the maintainability of object-oriented designs, namely the ‘god class’ problem. In other words, we wish to better understand to what extent a specific design heuristic contributes to the quality of designs developed. The second goal is to investigate the relationship between that OO design heuristic and metrics. Namely, are we able to capture a specific design heuristic by applying a suitable subset of design metrics? The results of this study show that: (a) the investigated design heuristic significantly affects the performance of the participants; (b) it also affects the evolution of design structures; and (c) there is a considerable relationship between that design heuristic and metrics so that it could be feasible to conduct an assessment by using appropriate metrics.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.