Abstract
Traditional hierarchical command and control was pitted against a network centric alternative on a common task played thirty times by two teams. Multiple regression was used to undertake a simple form of time series analysis. Whilst the network centric condition ended up being slightly slower than its hierarchical counterpart, it was able to balance and optimise three other factors: team cohesion, enemies neutralized and attrition.
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More From: Proceedings of the Human Factors and Ergonomics Society Annual Meeting
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