Abstract

Researchers and entertainment companies have given lots of attention to virtual reality over the past decade. 3D multi-view is a technology that provides interactions that are similar to those in the real world. However, 3D video streaming has a high data transfer rate because we must transmit multimedia data at a rate several times higher than that used for regular streaming. Besides, network throughput is unstable due to the inherent limitations of network infrastructure, which degrades video streaming quality. Additionally, network failure can occur frequently, causing stalling in multimedia playback. Hence, a network system is required to have more than one backup route in order to successfully guarantee the reliability of a network at all times. Furthermore, in the field of multi-view transmission, not much research has been published that has been conducted in a network virtualization environment. Therefore, we present a study on adaptive-based, high-efficiency video coding with three-dimensional, multi-view streaming over a peer-to-peer network. First, we study adaptive bitrate streaming methods based on high-efficiency video coding. Then we research transmitting multi-view data over a multi-path system. In the experiment, we first record a video from different views using five cameras. Next we merge recorded videos from the five cameras into a file and encode it before transmitting it over the peer-to-peer network. Moreover, we build a virtualized system using Docker virtualization technology and network function virtualization. The results of the experiment show that transmitting high-volume data over a multi-path network channel increases the streaming buffer level, which is about 20% higher than an adaptive streaming 3D method. It also makes the video quality 4% higher than in an HEVC-based adaptive streaming method.

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