Abstract

This paper presents an efficient way to render large-scale vector maps on level-of-detail (LOD) digital elevation models (DEMs). By using the frame buffer and Voronoi diagram, we achieve a rapid simplification of large-scale vector maps while keeping their original topological relationships. With the simplified maps, we establish level-of-detail vector map models. In the detailed level, we use the stencil shadow volume approach to render the map accurately, and in the coarse level we use substitute techniques to render the map approximately yet more quickly. The method proposed in this paper is universally applicable to rendering vector maps on various LOD terrain models, and the overlaying performance is independent of the complexity of underlying terrain surfaces. By use of the view frustum culling and sub-region index techniques, the impact of complexity of vector maps is reduced, and the rendering time is restricted to a certain scope. Thereby, we can achieve seamless and rapid rendering of large-scale vector maps on LOD terrain surfaces.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.