Abstract

The discrete element method (DEM), a discontinuum-based method to simulate the interaction between neighbouring particles of granular materials, suffers from intensive computational workload caused by massive particle numbers, irregular particle shapes, and complicated interaction modes from the meso-scale representation of the macro information. To promote the efficiency of the DEM and enlarge the modelling scales with a higher realism of the particle shapes, parallel computing on the graphics processing unit (GPU) is developed in this paper. The potential data race between the computing cores in the parallelisation is tackled by establishing the contact pair list with a hybrid technique. All the computations in the DEM are made on the GPU cores. Three benchmark cases, a triaxial test of a sand specimen, cone penetration test and granular flow due to a dam break, are used to evaluate the performance of the GPU parallel strategy. Acceleration of the GPU parallel simulations over the conventional CPU sequential counterparts is quantified in terms of speedup. The average speedups with the GPU parallelisation are 84, 73, and 60 for the benchmark cases.

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