Abstract

Textures widely exist in the natural scenes while traditional level set models generally use only intensity information to construct energy and ignore the inherent texture features. Thus these models have difficulty in segmenting texture images especially when the texture objects have similar intensity to the background. To solve this problem, we propose a new level set model for texture segmentation that considers the impact of local Gaussian distribution fitting (LGDF), local self-similarity (LSS) and a new numerical scheme on the evolving contour. The proposed method first introduces a texture energy term based on the local self-similarity texture descriptor to the LGDF model, and then the evolving contour could effectively snap to the textures boundary. Secondly, a lattice Boltzmann method (LBM) is deployed as a new numerical scheme to solve the level set equation, which can break the restriction of the Courant–Friedrichs–Lewy (CFL) condition that limits the time step of iterations in former numerical schemes. Moreover, GPU acceleration further improves the efficiency of the contour evolution. Experimental results show that our model can effectively handle the segmentation of synthetic and natural texture images with heavy noises, intensity inhomogeneity and messy background. At the same time, the proposed model has a relatively low complexity.

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