Abstract

This paper introduces a novel workflow to generate snow imprints, and model the interaction of snow with dynamic objects. We decoupled snow simulation into three components: a base layer, snow particles, and snow mist. The base layer consists of snow that has not been in contact with a dynamic object yet, and is stored as a level set. Snow particles model the interaction between the snow and the dynamic objects. They are added when the dynamic objects collide with the base layer, and are animated using an adapted granular material simulation. The very thin and powdery snow released by airborne snow particles is modeled by the snow mist. This component is greatly influenced by the surrounding air medium; thus, it is animated using a fluid simulation. This decomposition allows to focus memory expensive and time-consuming computations only where dynamic objects interact with the snow, which is much more efficient than relying on a full-scale simulation.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.