Abstract

The research presented in this paper is dedicated to the development of a path planning algorithm for a moving object in a dynamic environment. The marine environment constitutes the application area. A graph theory-based path planning method for ships is introduced and supported by the results of simulation tests and comparative analysis with a heuristic Ant Colony Optimization approach. The method defines the environment with the use of a visibility graph and uses the A* algorithm to find the shortest, collision-free path. The main contribution is the development of an effective graph theory-based algorithm for path planning in an environment with static and dynamic obstacles. The computational time does not exceed a few seconds. Obtained results allow to state that the method is suitable for use in an intelligent motion control system for ships.

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