Abstract
In this paper, we propose an efficient binary motion estimation (BME) algorithm and its architecture for MPEG-4 shape coding. In our algorithm, the redundant search position can be skipped. Based on the new algorithm, an architecture design for proposed BME is developed. Simulation results show that our algorithm can reduce the number of search positions in BME to only 3.5% compared with full search algorithm. The proposed algorithm will reduce computational complexity of shape coding significantly and is suitable for real-time software and hardware applications.
Published Version
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.