Abstract

Acoustic liner optimization calls for very efficient simulation methods. A highly efficient and straightforward algorithm is proposed here for the Wiener–Hopf solver, which also takes advantage of the parallel processing capability of the emerging graphics processing unit (GPU) technology. The proposed algorithm adopts a simple concept that re-arranges the formulations of the Wiener–Hopf solver to appropriate matrix forms. This concept was often overlooked but is surprisingly succinct, which leads to a stunningly efficient computational performance. By examining the computational performance of two representative setups (lined duct and duct radiations), the current study shows the superior performance of the proposed algorithm, particularly with GPU. The much improved computational efficiency further suggests the potential of the proposed algorithm and the use of GPU for practical low-noise aircraft engine design and optimization.

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