Abstract

The purpose of this study is to find out the effects of using paper crafts in STEAM-based learning on elementary school students' self efficacy, interest, and attitude toward science. For this purpose, the curriculum based on the paper crafts was designed for STEAM-based learning and applied to the class. Experimental classes were designed for 4 th graders and applied for 10 hours throughout five weeks. We studied two classes in the 4 th grade of G elementary school located in Jinju. Prior to the experiment, a pre-test was conducted on the two groups. Then, the STEAM based programs were conducted over five weeks and applied to the experimental group only.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.