Abstract

This article presents the development of an interactive, augmented reality, and collaborative Pong game. In our approach, an overhead projector displays the game on the floor, showing the game's current state as it develops. In the meantime, a computer vision system sensing throughout an overhead depth camera detects the players and their movements. We tested our system in a roofed but wall-less environment. Our assessment of the gaming experience includes natural language processing on interviews with children and qualitative analysis of their verbal responses.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.