Abstract

With the increasing popularity of artificial intelligence applications, artificial intelligence technology has begun to be applied in competitive sports. These applications have promoted the improvement of athletes’ competitive ability, as well as the fitness of the masses. Human action recognition technology, based on deep learning, has gradually been applied to the analysis of the technical actions of competitive sports athletes, as well as the analysis of tactics. In this paper, a new graph convolution model is proposed. Delaunay’s partitioning algorithm was used to construct a new spatiotemporal topology which can effectively obtain the structural information and spatiotemporal features of athletes’ technical actions. At the same time, the attention mechanism was integrated into the model, and different weight coefficients were assigned to the joints, which significantly improved the accuracy of technical action recognition. First, a comparison between the current state-of-the-art methods was undertaken using the general datasets of Kinect and NTU-RGB + D. The performance of the new algorithm model was slightly improved in comparison to the general dataset. Then, the performance of our algorithm was compared with spatial temporal graph convolutional networks (ST-GCN) for the karate technique action dataset. We found that the accuracy of our algorithm was significantly improved.

Highlights

  • Artificial intelligence has been evolving for more than 60 years, driven by new theories and technologies such as mobile internet, big data, supercomputing, sensor networks, brain science, and the increasing demands of economic and social development

  • In order to truly apply the algorithm to the practical application of karate technology and tactics analysis, we constructed a small and medium dataset according to the requirements of the algorithm, which could be used for research on the karate technology and tactics analysis system based on action recognition

  • In [14], an end-to-end architecture composed of the joints relation inference network (JRIN) and the skeleton graph convolutional network (SGCN)

Read more

Summary

Introduction

Artificial intelligence has been evolving for more than 60 years, driven by new theories and technologies such as mobile internet, big data, supercomputing, sensor networks, brain science, and the increasing demands of economic and social development. Traditional technical and tactical analysis, through watching training and competition videos, analyzes the characteristics of the athletes’ technical movements, and their movement habits during the competition This information is used to improve the efficiency and effectiveness of the athletes’ training. Some researchers have been trying to apply video-based action analysis technology to the analysis of competitive sport tactics and techniques, in order to improve the efficiency and accuracy of analysis. It can obtain more abundant information related to the movement structure and spatiotemporal characteristics, which can effectively improve the accuracy of the model On this basis, the automatic intelligent analysis of athletes’ movement frequency statistics and trajectory tracking in technical and tactical analysis could be carried out. In order to truly apply the algorithm to the practical application of karate technology and tactics analysis, we constructed a small and medium dataset according to the requirements of the algorithm, which could be used for research on the karate technology and tactics analysis system based on action recognition

Karate Technical and Tactical Analysis
Action Recognition-Based Graph Convolutional Network
Model Architecture
Attention Enhanced Spatial–Temporal Graph Convolutional LSTM
Delaunay
Spatial–Temporal Graph Model Based on Human Skeleton Nodes
ASTGC-LSTM Network
Spatial–Temporal
Temporal Hierarchical Architecture
Learning of the ASTGC-LSTM g
Kinetics
Karate Technical Action Dataset
Experimental Analysis the General
Experimental of the Attention
Topology
Performance Comparison
Conclusions
Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call