Abstract

Political games and simulations are models or representations of particular political systems and their associated processes. They are techniques for reproducing in a simplified form selected aspects of one system, A, in some independent system, A′. Games and simulations have a dynamic quality produced by the complex interaction of properties in the model. This feature enables them to generate states of the system that differ radically from those present originally. The kinds of transformations that may occur between the initial and final states of a simulation or game are difficult to represent by other means, despite a diversity in modeling procedures ranging from verbal descriptions to differential equations. Because of their apparent applicability to many problems of politics, as well as their novelty, games and simulations have been developed in a variety of areas in political science. They have been used in research, instruction, and policy formation. Although the application of these techniques has been increasing, systematic evaluation of their performance is only now beginning. This essay reports one type of evaluation.The researchers sought to structure a simulation of international politics so it would reproduce features of the political crisis that preceded the beginning of the First World War. Two separate trials or runs of the simulation were performed as a pilot project. With two runs, the data are sufficient only to illustrate what might be done in an expanded research program.

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