Abstract

Today's VR games on the market use computers to connect a head-mounted monitor and two grips to build a virtual game world for players, providing players with a fresh sensory experience. However, the current VR game only uses the player's hand movement as a way of human-computer communication, the way is relatively single, and the player can not express their desire to play through only two hands, which cannot fully express the player's will. There are currently two types of motion capture used in consumer VR devices: optical capture, which is based on inertial sensor motion capture. These two are faced with the problem of extremely high cost and burden. The ultra-broadband system has the advantages of high positioning accuracy, low latency, cheap price, being light and portable, etc., which is very suitable for this kind of application scenario. This paper considers using two main technologies RTT ranging motion recognition and keyframe to achieve the aim.

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