Abstract

The publication describes our approach to development of virtual reality training systems (VRTS). First, we go through the motivation for this research. Next, we give definitions of different types of virtual reality and related mediums. Then, we provide a brief classification and a comparative analysis of existing VR systems. Finally, based on our experience in creating training systems in virtual reality, we analyze and systematize the most important issues in development of such innovative applications, which includes: system requirements; expected benefits; specific development tasks; stages in development; selection of a specific virtual reality technology and development environment; a model of VRTS; logic of a training system; and analysis of outcomes and effects.

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