Abstract

This paper comes up with an approach for surface reconstruction from arbitrary, unorganized and intersecting curves. First of all, camera calibration determines the interior and exterior camera parameters. Based on laser triangulation measurement, the point in world coordinate system can be computed. The extracted curves are processed in a volumetric in which a vector field is built and updated to compute the neighbor-hood points. Then the surface reconstruction can be obtained with MC algorithm. This approach makes surface reconstruction and curves registration a unified procedure. This algorithm solves the problem of linear complexity respect to input curves, and makes it suitable for interactive modeling. The experiment verifies its available, reduces the effect of registration errors and has a good result.

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