Abstract

Neuroeducation of the human brain can be achieved with modern means and even with the use of computer applications. Thus, the idea for a painting application was born. This application focuses on the recreation of a two-dimensional geometric shape with fingers. Users are asked to draw a simple image with geometric shapes, from memory with the primary goal of correctly displaying the shapes of the original one. Based on the Rey-Osterrieth complex figure test, users are confronted with an image for a few seconds and are asked to locate the shapes in that image as well as to represent it as accurately as possible. The main concern is the categorization of users based on their score with the aim of mentally stimulating and training their brain. This categorization depends on how many shapes of the original image they have identified as well as how they have been designed. The main purpose of the application is the neuropsychological evaluation of its users, where it could be used to study information such as the degree of cognitive development in patients.

Full Text
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