Abstract

In this paper, a triangular facets based, highly accurate, and adaptive finite-difference time-domain (FDTD) mesh generation technique is presented. There are two innovations in the implementation of this technique. One is adaptive mesh lines placement method. The mesh lines are automatically set to be dense where the object has fine structure and sparse where the object has rough structure based on the incremental placement of the triangular mesh vertices. The other is ray column tracing method. Ray columns in the normal direction of the coordinate plane are employed to intersect the surface facets to make the mesh generation results highly accurate. The generating FDTD results of the numerical examples show that the proposed technique can well-restore objects with complex edge structures. The simulation results are in good agreement with the theoretical results.

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