Abstract

We describe the design and construction of a testbed used in class to illustrate different strategies for decision making. In this model, we implement two classical game-theoretical approaches, which depend on a payoff matrix. Each of these matrices is calculated based on the multiattribute utility theory. The methods that we describe are: non-cooperative game theory and an evolutionary game-theoretical approach known as the replicator dynamics. Some simulation results are based on our testbed that illustrate the differences between each of the methods introduced here.

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