Abstract

Abstract. The increased complexity of disaster risk, due to climate change, expected population growth and the increasing interconnectedness of disaster impacts across communities and economic sectors, requires disaster risk reduction (DRR) measures that are better able to address these growing complexities. Especially disaster risk management (DRM) practitioners need to be able to oversee these complexities. Nonetheless, in the traditional risk paradigm, there is a strong focus on single hazards and the risk faced by individual communities and economic sectors. The development of the game and how it aims to support a shift from a single-risk to a multi-risk paradigm are discussed in detail. Breaking the Silos is a serious game designed to support various stakeholders (including policy makers, risk managers, researchers) in understanding and managing the complexities of DRR measures in a multi-risk (multi-hazard) setting, thereby moving away from hazard-silo thinking. What sets Breaking the Silos apart from other disaster risk games is its explicit focus on multi-risk challenges. The game includes different hazard types and intensities (and their interactions), different impact indicators, and (a)synergies between DRR measures. Moreover, the spread of expert knowledge between different participants and the high levels of freedom and randomness in the game design contribute to a realistic game. The game was launched during the World Bank GFDRR's Understanding Risk 2020 Forum and later played again with the same settings with researchers from the Swiss Federal Institute of Technology (ETH) in Zurich. Feedback from the pre- and post-game surveys indicates that Breaking the Silos was found useful by the participants in increasing awareness of the complexities of risk.

Highlights

  • Since 1980, the number of recorded disasters related to natural hazards has more than doubled (Cutter et al, 2015)

  • The Sendai Framework for Disaster Risk Reduction (UNDRR, 2015b) explicitly calls for a multi-hazard and multi-sectoral approach to disaster risk reduction (DRR) practices, leading to calls from the international community to move towards a better understanding of systemic risk, i.e., accounting for the many growing complexities of risk (UNDRR, 2019)

  • Each round begins after a new disaster, and with the moderator explaining the impacts of that disaster as well as highlighting the impacts of DRR measures that were taken in the previous round

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Summary

Introduction

Since 1980, the number of recorded disasters related to natural hazards has more than doubled (Cutter et al, 2015). The game was developed to help various stakeholders (including policy makers, risk managers, researchers) better understand the complexities of multi-hazard risk and the potential (a)synergies of DRR measures. Unlike past games, this game includes multiple hazards and their spatio-temporal interactions. We discuss the development of Breaking the Silos as a tool to enable its players to better understand the complexities of DRM in a multi-risk (multi-hazard) setting in both mitigating the impacts of an earlier disaster and in preparing for a disaster, and we demonstrate preliminary insights from playing the game with disaster risk managers and researchers. We provide an outlook on potential improvements to the game and concluding remarks (Sect. 5)

Game development and testing of the game
Game objective
Game set-up
Role of the moderator
Learning through debriefing
Testing of the game
Different game versions
How to play the game
Final game design
Gameplay
Round 1
Round 2
Round 3
Implementation
Preliminary findings
Findings
Concluding remarks and outlook
Full Text
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